C# ISTRUCTURALEQUATABLE TEMEL ÖZELLIKLERI - GENEL BAKış

C# IStructuralEquatable Temel Özellikleri - Genel Bakış

C# IStructuralEquatable Temel Özellikleri - Genel Bakış

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However, this is an implementation detail and unless you want to rely on this in your code you cannot create a stable hash code provide an object that implements IStructuralEquatable.

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Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

LBushkinLBushkin 131k3333 gold badges217217 silver badges265265 bronze badges 11 8 Why emanet't you just specify an IEqualityComparer yourself that does this? What does the IStructuralEquatable interface add to this?

In this equating the values in arrays may be same or different but their object references are equal.

I never put much thought into using a struct over a class or even additional optimizations because to me the struct was optimized already. When I was working on fixing a bug in our DeviceDisplay to derece trigger new events unless a value changed a whole new world opened up to me.

If those objects do derece contain equality/hashcode methods that satisfy that contract, you will have to wrap them and provide correct implementations for those methods yourself in the wrapper.

This is very disappointing behaviour from Microsoft; I'm C# IStructuralEquatable nerelerde kullanılıyor now wondering if I should review the list of cases I've filed and see if other ones I've submitted have been removed...

comparer IEqualityComparer İki nesnenin hemayar olup olmadığını kullanmak sinein kullanılacak yöntemi tanımlayan nesne.

I had the same question. When I ran LBushkin's example I was surprised to see that I got a different answer! Even though that answer özgü 8 upvotes, it is wrong. After a lot of 'reflector'ing, here is my take on things.

This member is an explicit interface member implementation. It sevimli be used only when the Array instance is cast to an IStructuralEquatable interface.

The example on MSDN gives part of the answer here; it seems to be useful for heterogeneous equality, rather than homogeneous equality - i.e. for testing whether two objects (/values) of potentially different types

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

However, this is not so great if you are using the struct in a dictionary as my good friend Dustin mentioned to me because a Dictionary will always use the object version of Equals, which falls back to boxing :(

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